
LARP
Our LARP weekends
Everything you need to know before joining a weekend: how it works, safety, rules, staff roles, our universe and our partners.
How the LARP works
The LARP is a full weekend of immersion at Domaine de la Butte (355 Chem. de la Butte, Lemieux, QC). Youth aged 10 to 18 play a character they have created and experience an interactive story run by our team.
The activity starts on Saturday at 9 a.m. and ends around noon on Sunday. Participants sleep in tents in the forest, with separate areas for boys and girls. Since our LARP aims to be educational, build a sense of community and help young people learn to live together, we ask participants to help keep the site clean. During downtime, they will be asked to take down tents, wash dishes, pick up litter left during the game and lend an occasional hand with other tasks, under our staff's supervision.
Game schedule
Act 1 and Act 2 - From the participants' arrival until supper time (between 6:00 p.m. and 7:00 p.m., depending on the weekend)
Free time - From supper until nightfall
Night event - Usually with a horror atmosphere adapted to the players' ages. If a participant feels uncomfortable with the atmosphere, they are offered an alternative role to ensure everyone can enjoy themselves. Participation in the night event is optional, and participants may go to bed earlier.
Curfew - Starting at 11:00 p.m.
Characters must be created before purchase through Herosphere.ca. Each player therefore arrives with a character sheet ready, so the game can start as soon as they arrive.
Youth safety management
Safety comes before play. A complete health form (emergency contact, allergies, medication, diet) is mandatory for every participant and can be updated at any time in the member area.
Trained adult staff, whose criminal background checks we have verified, are present at all times, day and night, with supervision of the camping areas. A first-aid lead is on site and an intervention log is kept. We generally maintain a minimum ratio of 1 staff member for every 5 participants, and we are the only people on the grounds apart from the owner of the site, Nathalie. Our owner, Jérémie Thibault, also has training in youth intervention and has been working with teenagers for 12 years.
Only foam weapons are used, and each is inspected before every activity. Head strikes, real physical contact and dangerous manoeuvres are forbidden. A stop word lets any player immediately interrupt a scene.
Rules during the activity
- Absolute respect for players, staff and the site.
- No drugs, alcohol, cigarettes or vaping are tolerated on the grounds.
- Approved foam weapons only; no real weapons or sharp objects.
- No head strikes and no real physical contact.
- The stop word immediately pauses play around the player.
- Phones are strongly discouraged; the staff team keeps a phone available for players if needed.
- Players stay within the game area at all times.
- We leave the site cleaner than we found it.
Breaking a safety rule can lead to removal from play and, if needed, a return home at the parents' expense.
What to bring
Game mastering and assistant staff
The game-mastering team writes the plots, plays the non-player characters and referees combat. Every staff member is trained in safety, youth supervision and conflict management.
Returning participants aged 15 and up can become assistant staff: they shadow an experienced game master, play supporting roles and learn the logistics of a LARP. It is an entry point to the staff team and a great leadership experience.
To apply as staff or assistant staff, write to us through the Contact page.
The LARP universe
Ancient Greece.
We are in 1154 BC, in La Glorieuse, a fictional city in the Peloponnese that also serves as a gateway to the underworld. Ambrosios, the chosen of the gods, and the mage Hecate managed to take control of the city with the help of the adventurers, and now bear the heavy task of protecting it from the covetousness of the gods and from monsters, while also guiding the spirits of those who die during the siege of Troy. Meanwhile, the Fates stir before terrible visions...
The story so far
Summer 2026
Part 1
1154 BC. This LARP explores the beginnings of the Glorious city and what led Ambrosios and Hecate first to work together, then to hate each other.
the adventurers discovered that the servants of Hades, lord of the underworld, were torturing and mistreating the spirits of the dead instead of guiding them to Charon the ferryman. Worse still, a man named Ecclesias is using them to obtain a dark power that could doom the city. Although the war they waged against him with the help of Hecate and Ambrosios was won, it came at the expense of the common people, who are now dying of hunger...
Our partners
Our partners support the LARP and give our players concrete perks.
Domaine de la Butte
Host of our LARP weekends — 355 Chem. de la Butte, Lemieux, QC.

Dracolite — Boutique médiévale
Partner medieval shop for costumes, accessories and foam weapons.
Visit the partner →

Fondation Humanitas
Educational partner — sharing Greco-Roman humanities in Quebec.
Visit the partner →
Centre Solidarité Jeunesse
Youth partner — community support for participating teens.